Okay, so I’ve been messing around with this “perfect block grounded” thing in my fighting game lately. It’s been a real pain, but I think I’ve finally cracked it. I wanted to share my whole journey, from total confusion to (hopefully) useful implementation.

The Initial Struggle
First off, I was just throwing stuff at the wall, seeing what would stick. I tried a bunch of different timings, different button combinations, you name it. I spent a good few hours just trying to get anything that felt even remotely consistent. No luck. Everything felt random, like I was just mashing and hoping for the best.
Digging Deeper
Then, I decided to slow things down. I started by focusing on the most basic setup: a simple, predictable attack with a clear visual cue. No fancy moves, no special effects, just a clean, straight punch. My initial thought was “I will try it for 100 times, and record every detail.”
- I focused on the animation frames. I paid really close attention to when the attack animation started, when it became “active” (meaning it could actually hit), and when it ended.
- I tried to press the block button at various points during the attack. Really early, super late, and everywhere in between.
- I kept track of what happened. Did I block? Did I get hit? Did anything special happen?
- I failed over 50% in this 100 times practice.
The “Aha!” Moment
After a ton of trial and error, I started to notice a pattern. There was a very small window, right before the attack connected, where pressing the block button did something different. At first, it felt like luck, but I kept at it, and realized that is not luck. This timing is tough! I can only get it right, maybe, 2 out of 10 tries. But hey, it was progress!
Refining the Technique
From there, it was all about practice. I spent ages just repeating the same setup, over and over again. I tried to internalize the timing, to get a feel for it in my gut. Slowly but surely, I started to get more consistent.I gradually got better. I went from 2 out of 10, to 4, then 5, and eventually, I could nail it most of the time.
Making it Practical
Once I felt like I had a good grasp of the timing, I started to experiment with different attacks. I wanted to see if the same principles applied. And, for the most part, they did! The specific timing changed, of course, but the general idea – blocking right before impact – remained the key.

It is still tough to pull off in a real match, with all the chaos and distractions. I am not perfect, and that is fine. However, I hope my record can help you with some suggestions.