Alright, so I wanted to share a bit about this little project I tinkered with, something I ended up calling the “Channel Cubs Game.” Wasn’t trying to build the next big thing, you know? Just had this urge to make something, get my hands dirty. It started off as a vague idea, really, something to poke at in my spare time.

First off, I didn’t dive into anything complicated. I literally just grabbed some old software I had lying around – nothing fancy, believe me. I figured, why make it hard on myself from the get-go? The plan was to get these little “cub” characters, just simple shapes at first, to move through some kind of “channels” or paths. Easy, right? Ha! Famous last words.
The actual process? A bit of a mess, if I’m honest. I started trying to make the cubs move. Man, that was a headache. They’d get stuck on the channel walls, or they’d just zip right through them. I spent ages just tweaking how they moved, how they detected the edges of these channels. It felt like I was wrestling with digital spaghetti half the time. There wasn’t any elegant solution; it was all trial and error, mostly error.
- Getting the basic path for the cubs to follow was a real struggle. Hours would go by, and I’d feel like I’d made zero progress.
- Then, trying to make more than one cub move at once without them just piling up or acting completely dumb? That was another level of frustration.
- And the “channels” themselves – I must have redrawn them a dozen times. Too easy, too hard, too boring. It’s surprisingly tough to design something that just feels right.
I remember this one evening, I was so close to just deleting the whole folder. Nothing was working. The cubs were glitching all over the place. I just shut down the computer and walked away. You know that feeling? When you think, “What am I even doing this for?” But then, the next day, I had a silly little idea in the shower – always happens there, doesn’t it? – about how to handle their collision. Tried it out, and bam! It kinda worked. Not perfectly, but way better than before. That little breakthrough kept me going.
So, what did this “Channel Cubs Game” actually turn into? It’s a very simple little game. You’ve got these tiny, blocky cubs, and you need to get them through these winding, narrow passages to a safe area. There are a few different layouts, each one a bit trickier. No fancy graphics, no sound to speak of, really. It’s basic. I didn’t use any advanced game engine; it’s all cobbled together with simple logic.
Looking back on the whole thing, it was definitely a learning experience. Mostly in patience, I think. And it reminded me that sometimes, just the act of building, of figuring things out step by step, even if it’s clunky, is pretty rewarding. It’s not polished, it’s not gonna win any awards, but it’s mine. I made it. And every now and then, I still open it up and watch those little cubs navigate the paths I laid out. It’s a small thing, but it makes me smile.
