Okay, here’s my blog post about figuring out “how big does a…”:

So, I was messing around with this project, right? And I kept hitting this wall where I needed to know “how big does a…” – you know, fill in the blank. It could be anything! A container, a table, a freaking image, whatever. I just needed to know the size.
The Initial Struggle
First, I tried eyeballing it. Yeah, bad idea. I’m notoriously bad at judging sizes. Like, I’m the person who buys a rug online that ends up being either way too small or big enough to cover my entire apartment.
Then I started digging through documentation. Ugh. So boring, and honestly, half the time the info I needed was either buried ten pages deep or just… not there.
The “Aha!” Moment
Finally, I stumbled upon a much simpler approach. It involved actually, you know, doing the thing and then checking the results. Revolutionary, I know!
- Step 1: Make the Thing. Seriously, whatever “it” is, just create it. Don’t worry about the size yet.
- Step 2: Use the Inspector. Most development tools, whether it is a website, a GUI for a game, anything, there will be an inspection tool. You can look up your specific needs, the inspection tools will help show the exact sizes.
- Step 3: Tweak and Repeat. I could adjust the parameters, rerun it, and check the output again.
For example, If I wanted a box in the top right corner of the screen, I wouldn’t start by trying to figure out the exact dimensions. I am just going to code it and put it there!

My Takeaway
Sometimes, the best way to figure something out is to just jump in and do it. Don’t get bogged down in theory or endless documentation. Create, inspect, adjust, repeat. It’s way faster, and you’ll probably learn more along the way.
It might seem obvious, but trust me, it’s easy to get caught up in the planning stages and forget to just build something. So, next time you’re stuck on a “how big” question, remember this post, get your hands dirty!